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The human burstout is a creature variant that was intended for inclusion in The Thing II, a planned sequel to the 2002 video game The Thing. However, it was ultimately scrapped after developer Computer Artworks entered receivership in October 2003[1]. Although cancelled, pre-production art guides were released, revealing the developers' vision for the game.

Background

According to the art guide description, the human burstout resembles its original non-player character (NPC) form with a few abnormalities and distortions. With a slightly contorted face, sunken eyes and a dislocated jaw, the creature is only distinguishable when facing the player and could visually pass for a team-member when its back is facing them. The human beast is able to continue to function like a human being, operating machinery and using human weaponry; whilst retaining the enhancements of a Thing. As the game progresses, the creature learns the ability to spawn scuttlers by ripping apart its rib cage and forming a scuttler from its spilled intestines. Technically-speaking, the burstout geometry for the creature's reveal was intended to be hidden away inside the NPC model and would unfold as the monster is revealed.

Gallery

References

  1. Rob Fahey (23rd October 2003). Computer Artworks goes into receivership (English). GamesIndustry. Retrieved on 2015-06-28.


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