The aircraft carrier rupture is a boss creature that was intended for inclusion in The Thing II, a planned sequel to the 2002 video game The Thing. However, it was ultimately scrapped after developer Computer Artworks entered receivership in October 2003[1]. Although cancelled, pre-production art guides were released, revealing the developers' vision for the game.


According to the art guide description, the creature was planned to be one of the end of level bosses. The aircraft carrier rupture is large and powerful and takes up a large amount of the ship's deck, spilling out of and around a wrecked Sea King helicopter. It is a largely amorphous mass of pulsing and throbbing flesh, and attacks using distorted/mutated humans that have been integrated into it.



  1. Rob Fahey (23rd October 2003). Computer Artworks goes into receivership (English). GamesIndustry. Retrieved on 2015-06-28.